Tuesday, 27 September 2016

Every Meal is a Banquet, Every Paycheque a Fortune... I love the Corps!

Continuing my small themed Bughunters force...

 
So first up we have First squad, with Apone on Auspex, Hudson on the verge of falling down an acid burn, Vasquez quite possibly being mistaken for a man (but I sure as hell aint gonna tell her) and Crome and Wierzbowski making up the numbers...
 

Second squad is joined by Ripley, Hicks has his shotgun for close encounters, Drake has sorted his helmet camera, Frost is staying cool and Dietrich has a feeling they don't show up on infra red at all...

 
The team of course have a Corvus, but that's fairly standard and I'll take pics of that once I have some paint on it. But they also have a rhino...

 
 
Correction, razorback...


I guess I can play it as either depending on how many points I have. No, it doesn't move I'm afraid, I'm not that skilled...

Edited to add: Got some paint on the base for the Corvus... it's a start at least...



Wednesday, 21 September 2016

Let's see if I can get a tune stuck in your head...

I was at a wedding at the weekend and the place settings were little scrabble racks with our name letters correctly arranged on each (that must have been a bitch for the waiting staff to sort out - how many times have you had that game where you're just waiting and waiting for one more E...)

Anywho, inevitably we started pratting around and rearranging into other things... rude words first, naturally, then stories round the table and so on. But my favourite has to be this one I came up with...



Now all together now for the theme tune of this mega drive classic... that tune will stick with you for days I promise...

As for hobby news, been a bit quiet of late due to the weekend away for a friends nuptuals and other personal stuff going on, although I did manage to assemble that deathwatch team. Just the razorback to go then I might try to get some pics of them before I undercoat...

Wednesday, 14 September 2016

I would have liked to have seen Montana...

So tonight at Geek Club we had a bit of a boardgame session, the main event being the fantastic game Captain Sonar, reviewed excellently here

In fact, it was watching that review that made me immediately buy the game, and having now played it, I do not regret that decision one bit. Ok, so my week of practising my Scottish Russian accent may have been in vain, as once in the thick of the action all thoughts of movie quotes were lost, but what fantastic fun this game was!


For those who haven't watched the review, I'll summarise briefly. Four per team is the ideal number, each crewman plays a role. The captain drives the boat and makes all the important decisions. The first officer preps the weapons (this is the easiest job) the engineer has to decide which bits of the ship to break as operating losses and the radio operator has to listen to the enemy and figure out where they are based on where they have gone. You can play with less, combining the captain and first officer, or captain first officer and engineer. If one person has to play all four roles, you NEED to play the more relaxed turn by turn version of the game. Oh yes, I neglected to mention that, this game is played in real time. If you have a good team who can head north, load the torpedo, manage a reactor leak and report back that all is set to continue quickly, the captain can steam on ahead... you could be four or five moves in while the enemy is still lurking and figuring out if they want to arm a torpedo or prep a mine, while their poor radio operator is frantically trying to keep track of where you are.


The downside of playing this at a public club is including everyone, including people I would not have chosen to play (hell, HADN'T chosen to play based on my original team plans, but I had several dropouts and not enough replacements, and then on the night ended up with one extra. So we had some shuffling around and played things a few times, but one player in particular on my team was... not exactly strong. He was radio operator to my captain in the first game. After about two moves he was trying to make guesses where they were... buddy, they could still be pretty much anywhere, show patience. Then when they had travelled a fair distance, he had no idea where they were. He wiped his sheet and started again several times. We somehow won that first game, because I'd developed a hunch on where they were (quite a distance from where my radio operator thought they were) and I triggered a nearby mine - the damage confirmed it. From then, I was doing my own captaining and keeping track of where they went too on my one map (combining the jobs that were never supposed to be combined) and managed to chase them down for a kill. I was very proud. However, in the second game, things did not go as well. I'd moved to be radio operator, wanting a new challenge. I failed miserably, as last turns radio operator had taken my captains seat, and was now asking me what to do each turn. I missed so many moves by our opponents because I was again doing two jobs that shouldn't be combined. However after that we moved him to the first officers chair and while he still made errors (clearing torpedo tubes we hadn't fired etc) the damage was mitigated there.

Some crew member stresses aside... this is a fantastic game. It is fast paced, and even if you lose you can usually get some satisfaction if you feel you were close - being able to pinpoint exactly where the enemy is after they kill you is rewarding. I was particularly pleased with the last game, where I had lost track of the enemy (although I thought I had him cold) and told my captain to detonate a mine - it would do one damage to us as we were close, but it should be a game winning direct hit on him. It wasn't. He was nowhere near. However I later managed to figure out where they were for a direct hit and we won the game - I felt I had redeemed myself suitably.

With the full crew being eight players I can see this being a struggle, but it should be easy to play with six - the first officer is fairly limited in activity and will often find himself in a position where everything is charged and ready but the various systems have been knocked offline by the engineer so he's just a passenger until they can fix something and then they can use some systems so he can start recharging them. So rolling his role into the captains jobs is an obvious step, so I'd say this game will still be great with six, and will still be fun with four. At two you'd have to do the turn by turn version, and while this could be an interesting tactical challenge, I'm not sure it will have the same intensity. But hopefully I shall test that theory at some point soon.


Saturday, 10 September 2016

What. A. Kit.

I picked up a Corvus Blackstar, as I thought it looked an awesome model. It has good rules too. Well it has a build quality that matches, nay exceeds it's looks and gameplay.

If you TRIED to mess this kit up, you would struggle, which may not speak well for converting opportunities. However, for building the model itself, it is sublime. The pieces gel together like they do so with a will of their own... I barely felt like I needed to glue it at all. It's like the pieces WANT to be a Corvus, and who can blame them? At a push, you could maybe get the missile warheads and the missile exhaust ports the wrong way round. I didn't try, it may not have fit if I had. Pretty much every other piece had it's own snug place in the build, and you could tell if something wasn't in the right spot.

This kit was such a pleasure to build, I am going to buy more just to build them. I'll then plan an army around putting squads in however many of those things I happen to build...

What's that? Deathwatch aren't supposed to be a horde army? Oh shush, my orks have a 10k headscarf, if I want to make the deathwatch an op-for I need to think big ;)

I am so pleased with the kit, I may even email gw. I think whichever intern has to open the emails and sift through the undoubted hatred that spills forth deserves a brief interlude of praise for a change.

Monday, 5 September 2016

Small Additional Project, a side project if you will...

So yeah, after that big list last week of all the things I'm working on (a list that was shortened considerably when I boxed up my Empire and Tomb Kings and sold my Dark Elves I might add) and saying how I really should get some done before I buy more OOOOH SHINY THINGS...


Yeah I caved already... having a chat about some cool old stuff, thinking about cool new stuff, all blended together...

So here is what I plan to make.

First Squad
1 Watch Sergeant, flamer, auspex - this guy is legendary, and likes nothing more than a fat cigar
2 Blackshield - rumoured to have lost his nerve for a spell, but kicks arse like the best of them when the shit really hits the fan
3 Veteran with Deathwatch Frag Cannon
4 Veteran with Flamer
5 Veteran

Second Squad
6 Veteran with shotgun - for close encounters
7 Veteran with flamer
8 Veteran with Deathwatch Frag Cannon
9 Veteran
plus 10 Veteran with Infernus Heavy Bolter with Hellfire shells, giving three distinct fire modes - bullets, explosions and fire!

Rhino/Razorback - for the killteam games, will accompany one of the squads.

And for larger games, a Corvus Blackstar that is in the pipe five by five...

So if anyone hasn't guessed by now, that last bit should clinch it for you.

1 Apone
2 Hudson
3 Vasquez
4 Crowe
5 Wierzbowski
6 Hicks
7 Dietrich
8 Drake
9 Frost
10 Ripley

Now I have done this project before with guard trying to look the part, even down to the camo pattern on the colonial marines fatigues, so I don't plan to recreate that level of detail. However for an awesome team that is correctly equipped (for the fluff, I could think of far better ways to equip a deathwatch squad for a real game) to go on a bug hunt, I think this could be perfect...

As for Gormann, Bishop, Newt and Burke, they may have to be accessories as part of a display board. Fairly obvious that Ferro and Spunkmeyor will be in the Corvus...

Tuesday, 30 August 2016

That Dreaded Hobby List...


To break up the writing of this post I stole some images off google after typing "to do list funny" as the alternative, of actually taking pictures of the reams of stuff I still have to do, was far too depressing.

So, firstly, the practical...

I have the grot revolution army. I am two converted deathstrikes to build, and then paint those and one deathstrike and three manticores, and that army is DONE. I should really jump to this so that I can say I have completed something...

But at the moment my attention is more on my deffskulls, which was supposed to be a "use up stuff in the bitzbox" project but I keep having ideas... I currently have about 50 boyz to paint, 10 burnas, 12 tankbustas, 5 flash gitz, 7 warbuggies and an aegis defence line. I also have ideas for converting a truk, a couple battlewagons, some deffkoptas, and at least one more warbuggy. I keep seeing things and thinking "ooh it'd be cool to loot THAT" so the list grows...


Then on to the more difficult stuff to get round to. I have that entire skitarii/blood angel force that I had built and undercoated and just started doing test models for when an FAQ made that army illegal... not entirely sure where to go with that one at the moment... very much lacking inspiration...

Add on to that a Betrayal at Calth set, a Deathwatch game, a sudden urge to buy more Deathwatch miniatures and make an army of them, plus a club copy of Assassination: Execution Force and my own copy of Dreadfleet (plus technically finish off the clubs copy of the same game...)

I also have a fucktonne of unpainted guardsmen that are just generic for no particular army style, and about a dozen tanks to paint to match the rest of them, plus a vulture and a Valkyrie too.


Finally we come to the more hypothetical. I still have plans for another 3k of 40k Orks, entitled Project Bedrock, that will require a lot of conversions.

I also have a penal battalion idea for a guard army of about 3000 points also.

Both of the above armies I already have some models for, a list to work towards and solid plans in place for. So which will be my next collection? Probably Deathwatch. Cos, y'know, shiny...


Tuesday, 23 August 2016

Charity Fundraiser: Win a Knight!


Late last year/early this year we ran a charity fundraiser for a club member who had some tragic times at home, the top prize being a pro-painted knight. The guy who did the paintjob for the lucky winner is now doing an appeal of his own, so let's keep this good karma roll going :)

Please support this worthy cause at https://www.justgiving.com/fundraising/AdeptusAstartes?utm_source=facebook&utm_medium=socsponmobile&utm_content=AdeptusAstartes&utm_campaign=post-sponsorship-donation-mobile