I do enjoy those quiet saturdays at work where I manage to get some painting done... In todays case these beauties! Ironically my colleague whiled away the hours playing dawn of war on his laptop. He has no interest in the hobby, but does appreciate a good game.
Ok, slightly delayed by a PC failure, but here are my finished Kommandos. I did 18 in all to allow some variety, including two Burnas, two Rokkit Launchas, and a power Klaw Nob and a Snikrot conversion. This gives me two choice of squad leader and some flexibility in the special weapons I take. I like the effect the lichen has on them, but I have to admit it's proving unreliable at staying where I want it! These models will definitely need to be handled with care!
Well, actually, for a tub of PVA glue. Had finished my unit of ork commandos, varnished them - now just the basing and other scenic touches to finish them off before I go to work, so they'll be dry for photos when I get home tomorrow. What's this, no PVA? What else, the shops here don't have any and I haven't got time to go to one of the shops that would sell it, cos I have to leave in less than an hour. Doh!
In the meantime, here's one of my sneaky commandos who fills his base to the extent that I don't need to put any scenic touches on him. He'll have to whet your appetite for now...
With my recent conversion of a lightning giving me the motivation to come up with a colour scheme for any Imperial Navy aircraft I own, I finally got round to finishing the Thunderbolt I've owned for heaven knows how long! And here is a shot of the finished result.
There's another one of those film references to this piece, though not quite as blatantly obvious this time. I wonder who will pick up on it...
Browsing other blogs today I spotted a review of 8th edition, which mentioned that Ring of Hotek had been nerfed a little - it could still be used by getting close to enemy wizards though. Now this troubled me as Ring of Hotek has always been far better as an umbrella for my own units than for a dark pegasus hero to go chasing enemy wizards - heroes like that tend to get themselves shot full of nice conventional arrows and the wizard carries on the next turn. It also seemed strange to me to change the item so much in what it can do, but the AMENDMENTS part of the FAQ would seem to bear this out. It says
Page 102 - Ring of Hotek Change to "Any wizard (friend or foe) attempting to cast a spell within 12" of the wearer must roll on the Miscast table on any roll of a double, but will only cast a spell with irresistible force on a roll of double 6."
This seems simple enough, it says any wizard attempting to cast a spell within 12" but makes no mention of targetting. However, in the FAQ part of it there is the following...
Q. Do area of effect spells miscast on a double if they affect any model within 12" of the ring of hotek? (P102) A. Yes
But hold on, surely that can't be true if it only matters if the caster is in range as opposed to the target? This is why I think they've done it wrong. I think they made the amendment given the new rules on IF/Miscast. It used to be Miscast overruled IF. Now you get both... so it's possible people might think if IF = Miscast then Miscast must therefore equal IF - effectively making the ring of hotek a spell magnet! To avoid this, they've stipulated that the msicast roll is for any double, but IF only double 6. This of course means IF still get's through now, which is a slight nerf for the Ring, as opposed to transforming the ring into a useless trinket as otherwise seems to be the case. But as the part about the spell failing and miscasting instead has been removed, this suggests to me that the ring has been nerfed further by allowing spells that pass their base casting cost to go through... the wizard just gets a miscast too.
This reading of it would seriously tone down the ring of hotek without making it completely useless. I fear that making it into something that can only be used by someone following a wizard around... well hell, it'd be cheaper to just give your hero a couple of repeater handbows and finish the job quicker and easier, rather than messing around with a ring the wizard can probably march move out of range of anyway!
I'll be discussing this with my regular gaming group to see what people make of it, and see if we can establish a house rule, but as several of them read this I may get a good read of their opinions here and now! If anybody else wants to chip in their two cents as well, they're more than welcome, I'm interested in what other people have to say about this :o)
I've recently been running a campaign at my local club. It was my first campaign and I had a few ideas. Some of them worked, others not so much as I'd hoped. I have some better ideas for next time, but that can wait for now...
I used Orks in the campaign, and despite going undefeated throughout I am out at the first knockout round. My worst result from the buildup was a solitary draw, and the same result met me in the first knockout round. Not having time to play a rematch, my opponent and I flipped a coin for it. I lost.
To be fair he'd had the better of the game anyway, turning my assault on his left flank into a slugfest that halted my advance. My usually effective nobs squad was slowly cut down by penal legion troopers with the rending ability - of all the skills they could have rolled that was the worst for me. In the fight my opponent lost a guard squad, a vets squad, 2 penal legion squads and a straken led command squad to my warboss, unit of nobs and half a unit of kommandos. More importantly however, he stopped my power-klaw armed nobs from getting to his heavy armour and making mincemeat of them. They, unharrassed, proceeded to take apart much of the rest of my army.
By far the most annoying unit (aside from the penal legion) had to be my opponents psyker battle squad. Its ability to weaken resolve meant that whenever my biker squad (led by Wazzdakka himself) had to take a morale test for 25% casualties, they did so needing snake eyes. After spending the first 4 turns running, rallying, running again, they'd finally had enough and were beyond the point of rallying. That single 110 point squad disabled and saw off 500 points of my army, and arguably my toughest scoring unit to boot. I managed to make a nuisance of myself by clinging tenaciously on for a draw a couple of turns after any hope I had of capturing an objective evaporated. So all in all, fate favoured the more deserving. I can curse the heavens if I wish, but I know I'm the fool who recommended both penal legion and psyker battle squads to my opponent. Hoist by my own petard indeed.
So for now the orks are going back on the back burner. With 8th ed arriving and everyone showing an interest in warhammer I'll be going back to swords and shields down the club for a bit, and perhaps blow the dust off my guard once or twice too. I'll continue with the occassional painting project for the orks as they take my fancy (I have far less of a backlog with them than any other army, it'd be nice to clear it for one army at least, though I doubt I will ever achieve quite such a feat. With an Orkish campaign under my belt, and a friend talking about running a tournament in August, I think maybe it's time to get the guard out to play again.
In the meantime, Bugrits got plenty of scraps to be working on, I'm sure you'll see the occassional random thing come clanking out of his workshop over the coming months!
Whilst no greenskins have been discovered, Imperial forces did find this Battlewagon - complete with Deffrolla and Killkannon - at Goodwood, Albion. All citizens are asked to keep watch for signs of greenskins, or other "dastardly" characters...