|Sadly the trygon prime has learned these words, or some feral roar that means much the same thing to an ork...|
Let's face it, 5th edition there was a simple answer. Run large squad in. 6 or 7 boyz get eaten. Nob delivers powerful uppercut. Lads are fearless carry on. Next turn 6 or 7 more get eaten, Nob finishes big gribbly off, and then the remnants move off to pick on something smaller. Now however... charge a trygon prime, it issues a challenge. I can either accept, and my nob dies before he gets to swing. Lads do nothing. Or I can refuse, and most of the hitting power from the unit is gone - i may pick a wound or two at best, and what chance I have of that is only when I charge and can throw a whole bucket of dice at the problem. The only solution I can see is to take Nobs squads, with several power fists. It can challenge the warboss who then goes "fine i'll step back... lads..." But that is expensive points wise, and I don't like to take Nobs squads due to the bad rep they got when everyone started running wound shenanigan nob biker lists. Now I know those things are a thing of the past but it's still not something I am used to. I'm also not the type to tailor a list and I don't really want to add them in just to deal with one specific foe - against anyone who can chuck a large amount of str 8 shots about Nobs are a terrible waste of points.
The only other solution is sheer weight of fire, but i've already got quite a bit of firepower in the squad of lootas, the two recently added dakkajets, and the warbikers squad that has proven to be oh so wonderful at snap firing. I'm not sure what more I could add without losing the feel of a speed freaks army.
So nobs squad may be my only hope. Bugger. I shall keep you updated...